Tuesday, June 30, 2015

Github Repo Makreting

Well, the leads have doubled by 200% and qualified leads are rising as well. All I had to do was change the readme's of the github  repos to address the audiences I was attempting to reach.

Basically, that means I should have a new start-up gig by the end of July. Not bad..

Thursday, June 25, 2015

Yahoo YOU SUCK!

Yahoo, I can guarantee that if you proceed with auto-registering yahoo as my search engine via java updates that I will never mother fucker use your services!

EAT SHIT AND DIE YAHOO!

Saturday, June 20, 2015

Apple and Fibbing slides

Everyone has seen that internal slide from apple attempting to predict iPhone higher in market share than android in the US.


April 15 Comscore numbers indicate Android 52.2 percent of US share and Apple at 43.1

Monday, June 15, 2015

Gun.io Wrong Again about Mobile

Okay, now for the bite-the-hand-that-feeds-me post.  This gun.io post on How to hire an iOS Developer  is somewhat wrong on the major points to the point where its somewhat the clueless leading the clueless.

First point, there are two types of mobile applications. Those that do not require a-lot of interactivity and can be developed using a mobile web framework. Those that do require high interactivity require native code such as ObjectiveC, Java, etc and are based on the platform target.

Second point, you are always attempting to compute the return on investment early in the process of picking a developer. Why? Because if you have no idea of the ROI than you probably have no clue about what a proper budget might be for said app development.

In fact most professional firms in the fortune 500 category compute the ROI first before fully fleshing out a plan to show the developer.

Sorry, to rant but the mistakes were not tiny.

Thursday, June 11, 2015

App Prototyping Problem Solving

So after a brief informal study of what firms and startups ask mobile application developers to build I know some areas that are somewhat rich in low-hanging-from-tree problems that can be solved with application prototypes and libraries.  Sure, I could have done the same demo applications as everyone else but is not solving any immediate problems as far as software multipliers(ie libraries that I can expand and use to gain project gigs quickly).

Workflow libraries are fun  in that you have interesting things like how do you model a workflow of steps that can be out-of-order and how do you differentiate between the out-of-order-steps model to the in-order-steps model.

So, now you know my fun next 9 days inputting the sample apps together and the library.

Monday, June 8, 2015

Hardest part, the Narrative

Many say that the hardest part in establishing a design and development shop is getting that first big customer.  But, for those of us that care beyond the weekly check it seems to be that the narrative is the hardest part to establish.

On-one-hand you do not want to be that schmuck that tells people no. But, by saying no you get a handle on control to the point where the mobile application your are building matters to you and than you find you are at your best in pushing out a quality designed and developed mobile application.

And you have the fact that you are expressing this narrative to different audiences and you might have to provide different narrative hooks to those difference audiences.

Thursday, June 4, 2015

Marketing tricks

I have increased my read or hit count by 300% so I thought I would share the main trick. I used

IFTTT

to make sure my blog posts are shared, tweeted, G+.  Making sure facebook was added correctly provided a huge increase.