Its not that the suggested android color palette in the Material Design guide is not good, it has to do with differences in environments. Let me explain.
There are three environments where we do not have shadows, iOS, web, and windowsphone. To deal with the lack of shadows on other platforms one has to vary the app color palette on those platforms lacking shadows to bring some darker colors without moving away form the analogous color matching.
Monday, April 18, 2016
Saturday, April 16, 2016
Finalizing GWSMaterialElement
So I am finalizing the Material design colors palette as the library named:
GWSMaterialElement
Images will be posted next week showing the range of colors.
GWSMaterialElement
Images will be posted next week showing the range of colors.
Thursday, April 14, 2016
What to do with the Whites-Material Design?
One of the problems and challenges in Material Design in creating a full color palette is what to do with all those Whites and other light colors that cannot be made into a monochromatic color ramp. The creative solution would be to use them somewhere else to create some depth where depth was need..yeah I being somewhat cagey..you will see it next week, ie the solution..
Tuesday, April 12, 2016
An Example of Bad Material Design
So let me show you bad examples of material design, that way you will have some idea of why I have the colors palette bur in my saddle:
Its a calendar app from the biggest design firm in Chicago and in fact all their recent android apps follow the same bad material design pattern. The powers be at PunchKick Interactive have it in their little pee-brains that complimentary color matching with text in mobile muted environments works when in fact users complain about hard to read text, etc.
Material design is about monochromatic and analogous color matching not complimentary color matching...get effing clue MFers!
Material design is about monochromatic and analogous color matching not complimentary color matching...get effing clue MFers!
Saturday, April 9, 2016
RawFile-Materialcolorss Organized
Okay the file is now organized:
Material Colors
Still, have some yellows and oranges to add and add the gpl file.
Material Colors
Still, have some yellows and oranges to add and add the gpl file.
Wednesday, April 6, 2016
Material design, stop!
Will you please stop using complimentary colors, as text does nto look good with them and they really are not meant for muted environments in the first place.
Tuesday, April 5, 2016
RawMaterialColors file
The raw xml res file of my material colors palette is at:
ColorTuning
Not all the colors are in place yet, about 75% of them are there.
ColorTuning
Not all the colors are in place yet, about 75% of them are there.
Monday, April 4, 2016
NonStop Material Colors
Okay, so you may have guessed it. I am doing a full material colors palette. The imperfections in HSL and HSV is obviously handled by some specific base 500 color choices. But, once one gets past that its starts to get kind of fun as far as the color combinations the full palette enables.
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